How we design apps

From a task to a considered screen.

We design what people need to see, how they take the next step and what happens if something goes wrong. Follow four steps through an example from your sector.

Choose one example to follow through the process

Step 1 · Brief

First, understand the task.

We identify the task, the people using the app and the risks. That helps us decide what belongs on the screen and what would only distract.

Send money and be sure it reaches the right person, for the right amount.
Who we design forCustomers paying a person or a company from their phone.
What they need to knowAmount, recipient and cost are clear before anything moves.
What to watch forPaying the wrong account, or a scammer.

Step 2 · References

See how other apps solve it.

We compare real screens for similar flows in the Mobbin library. We choose patterns that fit your task and test them in the context of your product.

Patterns we consider:Amount and recipient firstA check for a new payeeThe full cost before the buttonSay when it arrivesOne action, within thumb reach

References from the Mobbin library: screens from public iOS apps. Names and trademarks belong to their owners. These apps are not Tolaron clients.

Step 3 · Design

Every element has a reason.

Switch elements on to see what each adds. Accessibility notes illustrate dimensions and contrast. Testing the finished app also includes larger text and screen readers.

Elements in the design2 of 5
What is still missingA check for a new payee

Without it, a first payment to a scammer looks like any other payment.

What we consider in the design

  • Touch areas: platform guidance recommends at least 44 × 44 points on iOS and 48 × 48 dp on Android.
  • Readable text: contrast of at least 4.5:1, or 3:1 for large text, under WCAG 2.2 AA.
  • Larger type: the interface needs to handle changes in text size.
  • Assistive technology: clear labels and a logical reading order for screen readers.
  • Error recovery: explain the problem and offer a next step.

Step 4 · Context

Your brand. Including when things go wrong.

Compare the two designs, open the reasons for each change and try the error state. Change the colours to see how the same structure can carry another brand.

Example state
Choose example colours
Starting pointConsidered design
  1. Amount and recipient sit at the top so they are easy to check before confirming.

    At the starting point: buried in a formReferences: Wise, Airwallex

Tolaron created both illustrative designs with made-up data. Colours other than Tolaron blue represent sample brands.

More examples · Fintech

The same approach, different tasks.

Fintech flows

Home and balance

  • The balance is the biggest thing on the screen.
  • Two to four actions right under it.
  • Transactions grouped by day, newest first.

What caught our attention: Starling shows the total across savings Spaces next to the everyday balance.

What this means for the design: home answers “how much do I have?” in one look, and the next action is one tap away.

References from the Mobbin library: screens from public iOS apps. Names and trademarks belong to their owners. These apps are not Tolaron clients.

  • We start with your brief: who will use the app, what they need to do and what it needs to connect to.
  • References inform decisions: how to arrange information, when to show the price or where to offer help.
  • We adapt the design to your product, brand and specific requirements. Verification is planned around the project’s risks.